It's a statless character generation, based on aspects from Cultist Simulator. Their interaction is eloquent - but narrative roguelikes are like brick walls to me. On the other hand, The Ice-Bound Concordance deserves more clones. (Maybe not in the span of one week.)
Engine in d3.js / HTML5 / ObservableHQ. There's a secret level, if you want to see about half of these prompts (as of release) worked out.
Late edit: Secret level less obtuse. Additional libraries: @jashkenas/inputs, @sequitur/improv, @davidbau/seedrandom. CSS/HTML templates from @dhg/Skeleton & ashkenas.com/breakout.